This home page and the class mailing list will be used as centers
of communication for the class. While the webpage provides you with up-to-date
information about assignments and what is currently going on in class, the
mailing list serves as an open forum: questions, answers, suggestions, etc.
| Class Hours: | Tue/Thu 3:00pm - 4:50pm |
| Class Location: | PHELPS 1401 |
| Instructor: | Prof. Tobias Höllerer (holl@cs...) |
| Office Hours: | Wed 10am - noon |
| Office: | 2155 Engineering I, (805) 893 8759 |
TA: TBD (if any) Office Hours: TBD
Course Description:
This course focuses on real-time 3D graphics interaction. 3D graphics performance on all computing platforms, ranging from large servers to laptops, to tablet computers to cell phones, has increased at a rate that outperforms even Moore's law.
3D user interfaces have thus become a technical feasibility and have made their appearance on all these platforms, most notably in the form of "eye candy" effects on all the latest desktop operating systems (Windows Vista, OS X, Linux Ubuntu) and on mobile devices such as the Apple iPhone.
The big questions are, why and how? Why use them, and how to implement them? There is no doubt about the "coolness factor" of 3D graphics. In this class, we will delve a little deeper than that to gain a thorough understanding of the uses and the difficulties of 3D interaction. 3D user interfaces are already an established component of applications in fields as diverse as scientific and medical visualization, industrial process simulation (e.g., oil drilling, automotive design), and video games. They will become even more important as the computer leaves its established place on an office desk and accompanies us in more flexible everyday situations, be it as a computing device we carry with us (wearable computing), instrumented environments in which a network of computing equipment observes and augments our actions (ubiquitous computing), or in special purpose environments that allow a user to get unprecedented insights and experiences through specific simulated environments (Virtual Reality, the Holodeck). And even on the office desk, developments are in flux as the major consumer desktop user interfaces have begun to incorporate 3D technology into their present and upcoming software releases. Can we go beyond eye candy and add actual usability value to specific applications? We will provide an introduction to this exciting way of interacting with computers, with an emphasis on methods for designing and evaluating effective 3D user interfaces.
Prerequisite:
CS180 or an equivalent introduction to 3D graphics. We will require OpenGL knowledge. You have to be familiar with 3D
graphics programming (homogeneous coordinates, transformations, 3D file
formats, simple picking, etc.). We will provide some background information in
class, but you are expected to catch up with the necessary techniques proactively.
Apart from the main textbook for the class (3D User Interfaces, Theory and
Practice), which is mandatory, we list several standard graphics texts that may
help you get up to speed.
The exact grading scheme will be decided in the second week, when it is clear if there is going to be a TA for the class.
The class will be highly research-oriented. The most important component will be a class project, which can be an individual research project, but we recommend to be a group project.
Class participation is important, and will be rewarded by extra credit, which may positively influence your grade. There will be many opportunities for active class participation, such as presentations of research papers, demonstrations and evaluations of interesting 3D UIs, etc.
3D User Interfaces: Theory and Practice. D. Bowman, E. Kruijff, J. LaViola Jr., and I. Poupyrev. Addison-Wesley, Boston, 2005, ISBN 0-201-75867-9
You will probably need some OpenGL reference. Luckily, there is a lot of material available online, e.g. at the official OpenGL web site. We will be using OpenGL 1.5 since the 2.0 drivers for our hardware are not yet stable/installed on the lab hardware.
If you are the type of programmer who likes to have reference books to be effective, the two essential documentation resources that every serious developer should have are the latest releases of:
You do not necessarily need to use the following material, but, especially if you need to brush up your graphics knowledge, it is definitely helpful if you have access to some graphics reference books. Also, you should constantly monitor the class Web site for links to on-line tutorials and other goodies.
Relevant Journals and Conference Proceedings:
We would like the course to be informative and enjoyable. Let us know what you find just, good and interesting about the course. Let us know sooner if you feel something could be improved. See the instructor, the TA, send an e-mail, or leave a note.
See also handout column in the class schedule!
Tentative Topics:
|
Wk |
Class
|
Date | Topics | Assigned Reading | Class Material / Handout |
|
| 0 | C1 | Thu | Sept. 27 |
Introduction Class Overview |
Student InfoForm YouTube: Aereo / Ubuntu YouTube: IPhone Allosphere Info Sun Starfire Video (230MB) |
|
| 1 | C2 | Tue | Oct. 2 |
Class Mechanisms Results of Survey Information Visualization Augmented Reality |
3DUI, Ch.1 & 2 |
|
| C3 | Thu | Oct. 4 |
Pointers for Research |
GPGPU SIGGRAPH Course PDF | ||
| 2 | C4 | Tue | Oct. 9 |
No Physical Class. Watch: Really Achieving Your Childhood Dreams Lecture by Randy Pausch |
YouTube starting point of the same content (11 installments) | |
| C5 | Thu | Oct. 11 |
Guest Lecture: Intro to GPGPU Programming
|
G80 CUDA Slides nVidia CUDA Developers Site |
||
| 3 | C6 | Tue | Oct. 16 |
Discussion of last week's content Trip Report: ACM UIST
Panuakdet (Mock) Suwannatat presentation: ALICE |
Evaluating User Interface System Research (Dan Olsen) | |
| C7 | Thu | Oct. 18 | Chris Bunch presentation: SH/RapidMind Discussion:
Presentations and Projects
3DUI Book Overview and 3DUI Software: |
Trip Report Slides Software: |
||
| 4 | C8 | Tue | Oct. 23 |
Basak Alper presentation: Evaluating User Interface Systems Research Presence / Immersion UI Evaluation
|
Chapter 1,2 Chapter 13 |
|
| C9 | Thu | Oct. 25 | Projects Discussion Presence / Immersion
|
Chapter 10 | ||
| 5 | C10 | Tue | Oct. 30 |
3DUI Software: Ben Adams presentation on VRUI Toolkit 3DUI Design and Evaluation
|
Chapter 11 | |
| C11 | Thu | Nov. 1 | Evaluation Augmented Reality |
Chapter 11 |
VR Navigation Study Video |
|
| 6 | C12 | Tue | Nov. 6 | Guest Lecture: Chris Coffin
|
||
| C13 | Thu | Nov. 8 | Trip Report VRST Projects Review Discussion |
|||
| 7 | C14 | Tue | Nov. 13 | Guest Lecture: Prof. Andreas Butz LMU Munich |
||
| C15 | Thu | Nov. 15 | Guest Lecture: Brent Oster Next Steps in CUDA |
|||
| 8 | C16 | Tue | Nov. 20 | Trip Report: ISMAR Brian
|
||
| X | Thu | Nov. 22 | Thanksgiving, No Class | |||
| 9 | C17 | Tue | Nov. 27 | Alex Kouznetzov: 3D Display Hardware Eugene Dvortsov 3D User Interface Design |
||
| C18 | Thu | Nov. 29 | 3D User Interface
Design: Metaphors Constraints Markus Ansmann Liubov Kovaleva |
|||
| 10 | C19 | Tue | Dec. 4 | Benjamin Garn: Gesture Recognition Alex Bostandjiev Matthew Neeley
Interaction Techniques |
||
| C20 | Thu | Dec. 6 |
Angus Forbes: Yi Gong:
|
|||
| 11 | Final Slot |
Fri |
Dec. 14 4pm-7pm (?) |
|||