UCSB CS Professor Tobias Höllerer and his colleague Dieter Schmalstieg (professor and head of the Institute of Computer Graphics and Vision at Graz University of Technology, Austria), have co-authored a book titled Augmented Reality: Principles and Practice.
Tutorials on augmented reality topics from the book have been presented by Prof. Höllerer at SIGGRAPH 2016 in Anaheim, California to 500-plus course attendees; and also at the IEEE International Symposium on Mixed and Augmented Reality in Mérida, Mexico.
By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.
- Displays: head-mounted, handheld, projective, auditory, and haptic
- Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision
- Calibration/registration, ensuring repeatable, accurate, coherent behavior
- Seamless blending of real and virtual objects
- Visualization to enhance intuitive understanding
- Interaction—from situated browsing to full 3D interaction
- Modeling new geometric content
- Authoring AR presentations and databases
- Architecting AR systems with real-time, multimedia, and distributed elements